It’s only the first island, and you’re just starting out, that’s to be expected. Excited to start gathering resources, which at first are nothing more than thick grass, rocks, and sticks. Excited to explore and find what secrets the islands have to offer. Taking your first real look around the island you awaken on, you can’t help but feel excited. I suppose this lends added weight to the mysterious element of the journey, but it feels like a missed opportunity to really build up any lore, and mostly leaves you with the feeling of a throwaway checkpoint before the next chapter. Broken up into five chapters, you receive some hieroglyphic revelations at the end of each chapter, but it’s pretty difficult to discern any real meaning from them. It’s up to you to scour each island for food to stave off hunger and gather materials that will enable you to craft a means of escape, back to your tribe. Waking up alone, on the wet sands of a forbidden island, you have no food, no gear, and no help. You play as Kara, an abandoned warrior who washes up on shore after getting separated from her tribe when her boat goes down in a terrible storm. This can be especially painful when you have worked to build and upgrade your raft well into chapter 4, only to die (or encounter a game-breaking bug) and start again with no boat at all, not even a grass canoe. It should be noted that in either difficulty when you die, you lose your entire raft and any supplies built onto it. Storyteller difficulty allows you to keep your full inventory and chapter progress, as well as having a reduced combat difficulty. Survivalist is the recommended “full Windbound experience.” If you die on Survivalist, you only keep the items you are holding (not in your bag or on your raft) and you are returned to the start of chapter 1. Upon starting your Windbound journey you are asked whether you would like to play on Survivalist or Storyteller difficulty. Riddled with game-breaking bugs, an uninteresting storyline, and repetitive game design I had difficulty even finishing the game, let alone being able to recommend it. Unfortunately, Windbound feels more half-baked with mostly wasted potential, than it does a wondrous island hop. The main focus is centered around gathering and crafting items to help you and your raft survive, as you sail from island to island. The red sails are the outcome once built.Windbound is a survival adventure game with rogue-like progression and procedurally generated islands. Very slow and can sink/submerge underwater.Ĭraft a Wooden Mast to make your raft into a bigger boat. Wooden Deck (can also be used to become a raft with a sail). Very slow and can sink/submerge underwater. Start by using a raft and add your hull/canoes together.īamboo Deck (can also be used to become a raft with a sail). The last group I made includes anything small that goes on deck such as fires, storage and other things like that.Įxpand to a bigger boat. These are the figureheads, spikes and the anchor. In the third category I have placed the water level structures. So far I only have the sail but I am, again, only ~halfway through my first playthrough. In the second category I include the large structures on deck. In this category I also include the decks mentioned in the entry for the Bamboo Canoe. they are made from grass, bamboo and wood. (so far anyways, I have not finished the game so change this and add more if I am wrong) These are: boat parts such as the hulls. There are 4 types of things that you can build. Using the system of part crafting you can build an actual boat, instead of a canoe. This is where the game allows you a lot more freedom. Wooden Hull Canoe - A very sturdy canoe made from wood gathered with the axe. Can add A Bamboo Deck on top to Expand your Vessel. Grass Hull Canoe - A basic grass boat, extremely fragile.īamboo Hull Canoe - A sturdy Canoe built with Bamboo and rope, Very sturdy.
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